Skip to main content

Glossary

Glossary


A working list of terms (will improve formatting), please comments with additions, corrections, or questions.





Cyber: relating to or characteristic of the culture of computers, information technology, and virtual reality.

Cyberspace: the notional environment in which communication over computer networks occurs.

Emerging or new technologies: refers to latest advancements in technologies (namely informational) and is used to highlight the exponential acceleration of advancements (which often contribute to shifts in the status quo - think disruptive innovation)

Digital literacy: is comprised of competencies, knowledge, skills, and behaviors required for full participation in the modern knowledge society. Digital literacy allows for the effective use of digital devices (e.g.  laptops, smartphones, tablets, and desktop computers) and networks (e.g. the internet and social media) for the purposes of expression, communication, advocacy and collaboration.

Disruptive innovation: a change in product or production method that creates a new market and value network, in turn disrupting the status quo, displacing established products, leaders, alliances.
Information age: (also referred to as the Cyberage, Computer Age, Digital Age, or New Media Age) is characterized by the computerization of information and processes as the basis of the economy; representing  a shift from the previous period in human history known as the Industrial Age.



Social & Scholarly Terms

Computer mediated communication (CMC)
defined as ‘‘communication that occurs within the context of the Internet or internetworks’’ (Christopherson, 2007, p. 3039).

Christopherson (2007) distinguishes between two relevant types of anonymity.
Technical anonymity
refers to an actual lack of identifiers, while  
Social anonymity
refers to the perception that one is unidentifiable.

SNS - Social Networking Sites/Service

Online disinhibition effects refer to a lessening of behavioral inhibitions, and
toxic disinhibition refers to behaviors that damage one’s own or others’ self-image (Lapidot-Lefler & Barak, 2012)

Social Media
websites and applications that enable users to create and share content or to participate in social networking. (noun
noun: social media plural noun: social medias)
  
Information Communication Technologies (ICTs)
is an extended term for information technology (IT) which stresses the role of unified communications

Information Technology
the study or use of systems (especially computers and telecommunications) for storing, retrieving, and sending information.

Informatics
the science of processing data for storage and retrieval; information science.

Big Data
extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.
"much IT investment is going towards managing and maintaining big data"




Technical Terms

Algorithm
In mathematics and computer science, an algorithm is a self-contained sequence of actions to be performed. Algorithms can perform calculation, data processing and automated reasoning tasks. An algorithm is an effective method that can be expressed within a finite amount of space and time and in a well-defined formal language for calculating a function
API
Application program interface (API) is a set of routines, protocols, and tools for building software applications. An API specifies how software components should interact. Additionally, APIs are used when programming graphical user interface (GUI) components.
What is API - Application Program Interface? Webopedia: http://www.webopedia.com/TERM/A/API.html


Gnip
Gnip, Inc. was a social media API aggregation company. Headquartered in Boulder, Colorado, it provided data from dozens of social media websites via a single API.
Gnip - Wikipedia: http://en.wikipedia.org/wiki/Gnip

JSON
JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language, Standard ECMA-262 3rd Edition - December 1999.
JSON ~ http://www.json.org/

Klout
Klout is a website and mobile app that uses social media analytics to rate its users according to online social influence via the "Klout Score", which is a numerical value between 1 and 100.
Klout - Wikipedia: https://en.wikipedia.org/wiki/Klout

Web 2.0
the second stage of development of the World Wide Web, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.






More areas of thought, again just a working list for consideration...

Theories

  • Group Polarization Theory (see Internet Banging pg. A55)
  • Adaptive Structuration Theory (pg.A58, & in I Kno God’s Got a Day 4 Me)
  • Social Constructionism, of Reality 




Platforms

  • Facebook
  • YouTube
  • Twitter
  • Instagram
  • Snapchat
  • Marco Polo
  • Myspace
  • Google Hangout?
  • WhatsApp
  • Imo

  • Slack (Team Messaging)

  • Second Life (virtual life, avatar game)
  • Pinterest
  • Tumblr
  • Weebly
  • Swarm 

Professional Networks

  • LinkedIn
  • TED

Search Engines

  • AOL
  • Yahoo
  • MSN/Bing
  • Google
  • Ask

Not including specialty platforms and forums (e.g. pinkbike)

Music oriented platforms
Spotify
Amazon Music
SoundCloud



Comments

Popular posts from this blog

Reflections & Excerpts

Finishing my degree with independent studies, satisfying remaining electives, was a great opportunity to apply and synthesize my learning throughout the Masters of Social Work (MSW) program. My proposed studies were both focused on the intersection of social work and new technology. In light of choosing the concentration in Policy/Planning, Administration, and Community (PAC) and my interests in new technologies and social media, I wanted to consider macro implications and innovations. Below are some excerpts from the cumulative paper I wrote for my independent studies. Introduction New technologies actively change the face of social work research, education, and practice. In fact, in the United States, there are few societal domains untouched by the information age and digital revolution, which is regularly redefined by emergent technologies. Social media and apps (which intertwine with the devices that animate them) are particularly disruptive innovations that both advance the fi...

Technology Standards - NASW & ASWB

Reaching out to two social work groups for which I am a member on Facebook turned out to be very worthwhile. Even though it has only been 16 hours since posting, there has only been one comment made and not expecting to get much more! That's ok. Just the one person made a short comment that opened up a treasure trove of findings. For one, the National Association of Social Workers (NASW) in collaboration with other leading organizations in the field released an update to the  Standards for Technology in Social Work Practice on June 21, 2017 . It has been 12 years since the last edition was released, see  the 2005 version here  if you're interested in comparing. In between this time, the Association of Social Work Boards (ASWB) did have an international task force that released  Model Regulatory Standards for Technology and Social Work Practice in 2015 , I found this through  Social Work Today: Eye on Ethics . Second, the commenter made me aware of this^ and ...

Attention Economy

Image found on  E-nvironmentalist Attention Economy ? I did "Google'd" it and found this thorough GitBook: Decentralised Attention Economies for Web 3.0 by Maciejolpinski  (updated two years ago) Tristan Harris has this to say: E-nvironmentalist  has two domains (natural & digital) and two authors (Alex Beattie & John Lang); it is definitely worth a look if you ask me. If only for the impressive user interface and well done integration of topics and gaphics. Check out these posts: HOW TO DISCONNECT IN THE ATTENTION ECONOMY: PART I & HOW TO DISCONNECT IN THE ATTENTION ECONOMY: PART II I believe it was Alex Beattie who created this useful google document with tools to assist marshalling one's attention  ...? I found the link via a FB group called "Friends of Time Well Spent"